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Lu, Tai-HungA Guideline for Designing Habitual and Persuasive Systems
MDES, University of Cincinnati, 2017, Design, Architecture, Art and Planning: Design
For years, designers focused on styling, technology, and usability, but neglected to consider the users’ motivation. This study not only introduces a new perspective for designers but also serves as a design tool to create or evaluate persuasive and habit- forming systems. This study provides a general guideline for developing persuasive and habit-forming systems by helping designers to discover consumers’ motivations, pain points, and possible drivers that could persuade consumers. For designers, knowledge of persuasive and habit-forming design is important since they want consumers to use or purchase their products or services. However, in many situations, the design team fails to persuade their users because they lack the knowledge of persuasive and habit- forming design. Creating persuasive and habit-forming systems is complex, and it is full of restrictions. However, design based on a good understanding of persuasive and habit-forming systems can be very successful. Therefore, by understanding the relationship between users’ motivations and behaviors, designers can produce a more fruitful and positive outcome for their users.

Committee:

Craig Vogel, M.I.D. (Committee Chair); Gerald Michaud, M.A. (Committee Member)

Subjects:

Design

Keywords:

Persuasive design;Habit-forming design;Motivation;Behavior;Design Thinking;Design Process

Peng, FeiFostering Behavior Change with Interaction Design: Developing Cross-cultural Connections with Incoming International Students in the United States
MDES, University of Cincinnati, 2015, Design, Architecture, Art and Planning: Design
This research aims to investigate a new tool for designers to foster behavior change via interaction design. To respond to this question, a set of case studies was conducted to analyze the existing interaction designs which are successful in changing people’s behavior. Later on, the findings were synthesized and developed into a new design method. Then this tool was used to design a mobile app which aims at developing the cross culture connection between the incoming international students and the native students in the United States. The goal of this thesis research is to provide the designers a way to think about how to foster behavior change more naturally and effectively. Ultimately, this method can also be used in other design disciplines to better behavior change.

Committee:

Peter Chamberlain, M.F.A. M.Phil. (Committee Chair); Ian Bellomy, M.F.A. (Committee Member); Benjamin Meyer, M.F.A. (Committee Member)

Subjects:

Design

Keywords:

Behavior change;Interaction design;Persuasive design;Cross culture;Communication