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Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity
Reynolds, Katherine J

2013, Master of Arts (MA), Bowling Green State University, Popular Culture.
Gender and video games has become a hot topic for scholars and lay people a like in recent years. Despite this universal interest in the subject, little has been done to document the way in which formal features of video games affect the ways in which women are represented in-games or situate video games in the current gender politics of both third-wave feminist and post-feminism. This thesis examines the prevalence of post-feminist in the narrative and bodily depictions of female protagonists, by focusing on some of the unique formal features of video games. Secondly, it examines the ways that the repetition of specific images of women create a gendered discourse in the imagined video game community which in turn constructs and disciplines the woman gamer subject in specific ways.
Becca Cragin, Dr. (Committee Chair)
Jeffrey Brown, Dr. (Committee Member)
Jeremy Wallach, Dr. (Committee Member)
96 p.

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Reynolds, K. (2013). Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity . (Electronic Thesis or Dissertation). Retrieved from https://etd.ohiolink.edu/

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Reynolds, Katherine. "Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity ." Electronic Thesis or Dissertation. Bowling Green State University, 2013. OhioLINK Electronic Theses and Dissertations Center. 18 Dec 2017.

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Reynolds, Katherine "Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity ." Electronic Thesis or Dissertation. Bowling Green State University, 2013. https://etd.ohiolink.edu/

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