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  • 1. Maben, Sela A Pilot Study to Examine the Impact of Smartphone Screen Time and Self-Reported Exercise in the Physically Active Adults

    Honors Theses, Ohio Dominican University, 2023, Honors Theses

    Previous research has shown more screentime to be associated with lower physical activity. Screen devices, such as smartphones, have become commonly used by individuals during exercise given their multi-entertainment functions. While it is well established that declines in physical activity can be contributed to increase screentime, it is unclear as to the impact of smartphone screentime has on exercise behavior. This study seeks to examine how screentime impacts minutes of self-reported physical activity during an exercise session among physically active adults. Four participants were asked to record minutes of screentime, minutes of moderate-to-vigorous-physical activity (MVPA), and duration of exercise sessions over a 7-day period. All data collected used self-report survey pre-and post-exercise. Participants would also indicate the primary smartphone function utilized during each session (i.e. listening to music, talking/texting, video entertainment). Through the data collected, it was determined that there were no significant differences between average screentime and average minutes of MVPA. Furthermore, this study did not find a correlation between screentime and physical activity. A major contribution to these results could be the small sample size of participants included in the study. Future recommendations for this research would be to include a larger sample to provided definitive results. Additionally, objective measurements, such as accelerometers, should be utilized to measure MVPA given that self-report instruments may be inaccurate or overestimated based on time displacement.

    Committee: John Marazita (Committee Chair); Devin Laurent (Advisor) Subjects: Kinesiology
  • 2. Gleiberman, Peter The Use of Mobile Social Technology as Transitional Objects Impact on Personality Functioning

    Psy. D., Antioch University, 2020, Antioch Santa Barbara: Clinical Psychology

    The purpose of this dissertation is to examine the impact unlimited connectivity and unlimited access to voice, text, and video communication as well as multimedia content consumption through mobile social technology has on personality integration. The increased use of mobile social technology has changed how the user engages social relationships. Through mobile social technology, the user places importance in an inanimate object for engagement of social relationships. A reliance on the inanimate object as a social relationship is thought to compromise the ability to internalize integrated object relations and develop stable personality organization. This theoretical research uses hermeneutic analysis of Kernberg's Object Relations theory, Winnicott's theory on Transitional Objects, Anthropomorphism, and Kohut's Self Psychology as it pertains to the relationship with mobile social technology. Through the hermeneutic process of understanding the presented experience of each of these theories the aim is to form a clearer picture of how our relationship with mobile social technology impacts personality functioning. Further research is needed to continue to expand our understanding of the impact of our relationship with social technologies. This Dissertation is available in Open Access at AURA: Antioch University Repository and Archive, http://aura.antioch.edu and OhioLink ETD Center, http://www.ohiolink.edu/etd

    Committee: Allen Bishop Ph.D. (Committee Chair); Agnes Regeczkey Ph.D. (Committee Member); Michael Grandner Ph.D. (Committee Member); Jennifer Newhard Psy.D. (Committee Member) Subjects: Mental Health; Personality Psychology; Psychology; Technology
  • 3. Edman, Christopher The Effect of Tactile and Audio Feedback in Handheld Mobile Text Entry

    Master of Science (MS), Wright State University, 2016, Human Factors and Industrial/Organizational Psychology MS

    Effects of tactile and audio feedback are examined in the context of touchscreen and mobile use. Prior experimental research is graphically summarized by task type (handheld text entry, tabletop text entry, non-text input), tactile feedback type (active, passive), and significant findings, revealing a research gap evaluating passive tactile feedback in handheld text entry (a.k.a. “texting”). A passive custom tactile overlay is evaluated in a new experiment wherein 24 participants perform a handheld text entry task on an iPhone under four tactile and audio feedback conditions with measures of text entry speed and accuracy. Results indicate audio feedback produces better performance, while the tactile overlay degrades performance, consistent with reviewed literature. Contrary to previous findings, the combined feedback condition did not produce improved performance. Findings are discussed in light of skill-based behavior and feed-forward control principles described by Gibson (1966) and Rasmussen (1983).

    Committee: Kevin Bennett Ph.D. (Advisor); John Flach Ph.D. (Committee Member); Scott Watamaniuk Ph.D. (Committee Member) Subjects: Communication; Computer Engineering; Computer Science; Design; Engineering; Experiments; Industrial Engineering; Information Technology; Physiological Psychology; Psychology; Systems Design; Systems Science; Technology
  • 4. Alsubail, Rayan Aesthetics vs. Functionality in User Prompt Design: A Mobile Interface Usability Study on the iOS Touch ID Feature

    Master of Science (MS), Ohio University, 2015, Computer Science (Engineering and Technology)

    The usability of smartphone software presents unique challenges as compared to desktop software. Both aesthetics and functionality play an important role in mobile interface design. In this paper, we examined the usability of the iOS Touch ID feature with different user prompts. We compared three different types of user prompt designs for the touch ID feature, including a user prompt with no guidance (NG), a user prompt with aesthetic-first guidance design (AF), and a user prompt with functionality-first guidance design (FF). An experiment with 30 participants showed an improvement for 90% of them when using the FF prompt for the fingerprint inputs, as compared to when using the AF prompt. Additionally, the fingerprint inputs were improved for all participants using the FF prompt as compared to the NG prompt. We concluded that user prompt designs do have a material impact on the usability of mobile software, and that functionality rather than aesthetics should be the primary consideration in user prompt design.

    Committee: Chang Liu (Advisor); Frank Drews (Committee Member); Jundong Liu (Committee Member) Subjects: Computer Engineering; Computer Science; Experiments
  • 5. Ramamurthy, Shriram Network Performance Monitoring

    Master of Science, The Ohio State University, 2012, Computer Science and Engineering

    Network management is the use of tools that pertain to the operation, administration and provisioning of networked systems. Operation is the continuous monitoring of the network for problems, and once identified, the proper fixing of the problems before the they become widespread. Thus operation refers to keeping the network “up and running” smoothly. Maintaining the correct operation of every network component is of much importance to avoid domino effects that ultimately result in total network failure. Administration refers to observing all the resources of the network, to see how are they utilized and so on. The main goal of administration is to ensure appropriate usage of the network resources. Finally, provisioning means making the services of the network available to its users. When a user needs a particular service, there must an easy way to facilitate the request and that service upon deployment must also be monitored for maintaining the sanity of the network. This thesis concentrates upon providing various means to monitor a network, and various tools were created to enable the network administrators to prevent the nodes from not going down. The chapters covered are centric towards Wired Nodes on a local area network, to a wireless mobile device based monitoring. Experiments were also run on what is called the “Academic Cloud ” to analyze the capability of perfSONAR, which helps one to monitor the problem associated with wide area networks.

    Committee: Rajiv Ramnath Dr (Advisor); Jayashree Ramanathan Dr. (Committee Member); Mark Fullmer (Committee Member); Prasad Calyam (Committee Member) Subjects: Computer Science
  • 6. Dansby, Benjamin An Informed Emergency: Improving Patient Comfort And Comprehension In And After The Emergency Department

    MFA, Kent State University, 2010, College of Communication and Information / School of Visual Communication Design

    The emergency department can be a stressful, confusing place. Using touchscreen applications, patients can be educated and reassured about their stay in the ED. Once patients are discharged, following instructions can be difficult. Online discharge instructions provide greater readability and usability to patients, helping patients care for themselves more effectively.

    Committee: Ken Visocky O'Grady (Advisor); Mary Anthony PhD (Committee Member); David Middleton (Committee Member) Subjects: Design; Health; Health Care; Health Education
  • 7. Agozzino, Alisa Millennial Students Relationship with 2008 Top 10 Social Media Brands via Social Media Tools

    Doctor of Philosophy (Ph.D.), Bowling Green State University, 2010, Communication Studies

    The purpose of this study was to examine links between organization-public relationships and Millennial students'active social media behavior. The Millennial Generation is a key target audience who many public relations practitioners are certainly trying to reach. Social media tools are emerging as technology medium must-haves for public relations practitioners. This study looked at the collision of the new social media tools and the Millennial audience within the four models of public relations (Grunig and Hunt, 1984) through the relationship management framework lens. Four research questions and hypotheses were posed. Millennial students from two Midwestern universities were randomly selected to complete a survey on their relationship with the top 10 most social companies/brands as named by Ad Age, as well as the engagement with social media tools in general and specifically with those top 10 companies/brands. A total of 1,062 participants completed the survey. The break down of gender for the sample was consistent with the demographic makeup of both campuses as a whole with 43.6% male (n= 463) and 56.4% female (n= 599) completing the survey. Findings highlighted that Millennials engage with e-mail and social networking (e.g., MySpace/Facebook) more than other social media tools. For all companies/brands except CNN and Dell, as participants'general use of social media tools increased, their wanting to continue a relationship with the company/brand also increased. However, when Millennials were exposed to a variety of social media tools by each company/brand, no significant correlations were found for wanting their relationship to continue with that particular company/brand. No significant differences were found between gender and interaction with social media tools.

    Committee: Terry Rentner (Advisor); Jim Foust (Committee Member); Emily Freeman Brown (Committee Member); Radhika Gajjala (Committee Member); Seth Oyer (Committee Member) Subjects: Marketing; Mass Media