Master of Science (MS), Wright State University, 2022, Computer Science
Education about implicit bias in clinical settings is essential for improving the quality of
healthcare for underrepresented groups. Such a learning experience can be delivered in the form
of a serious game simulation. WrightLIFE (Lifelike Immersion for Equity) is a project that
combines two serious game simulations, with each addressing the group that faces implicit bias.
These groups are individuals that identify as LGBTQIA+ and people with autism spectrum
disorder (ASD). The project presents healthcare providers with a training tool that puts them in the
roles of the patient and a medical specialist and immerses them in social and clinical settings.
WrightLIFE games are distributed on both mobile and desktop devices and go through the entire
cycle of providing healthcare professionals with experiential learning, which starts with defining
the goals of the simulation and ends with collecting feedback.
In this thesis work, cross-platform software frameworks like the Unity Engine have been
used to develop survey scenes to comprehensively document users' pre- and post-simulation
experience and attitudes towards implicit bias. Life course scenes were designed to convey an
enhanced user experience that bridges the socio-technical gap between the real and virtual worlds.
By applying existing user-experience design methodologies to design the survey scenes and life
course scenes, it was possible to create an immersive experiential-learning assessment tool that
has the potential to deliver data-driven and targeted learning.
Committee: Ashutosh Shivakumar Ph.D. (Committee Chair); Yong Pei Ph.D. (Committee Co-Chair); Paul J. Hershberger Ph.D. (Committee Member); Thomas Wischgoll Ph.D. (Committee Member)
Subjects: Computer Engineering; Computer Science