PHD, Kent State University, 2024, College of Education, Health and Human Services / School of Teaching, Learning and Curriculum Studies
Creativity is an important part of education. Teachers need to be able to understand and develop creativity to be able to successfully model it for their students. They can achieve this through pre-service training. Past research has provided implications in pre-service training that helped pre-service teachers develop creativity, albeit from a limited perspective. Digital gaming has been found to help develop creativity in K-12 students and undergraduate students but has not been explored from the perspective of pre-service teachers. The purpose of this study was to examine digital game-based learning and the development of creativity with pre-service teachers.
With the aid of the 4Ps of Creativity Framework, this study employed a quasi-experimental pretest-posttest design to examine how digital gaming instruction, gamification instruction and traditional instruction developed person creativity, process creativity, product creativity, and press creativity with pre-service teachers in an asynchronous module unit. Person creativity, process creativity, and press creativity were examined in the pretest and posttest. Product creativity was evaluated after the module.
Findings indicated that growth in convergent thinking (a subdimension of process creativity) accounted for differences between digital gaming instruction, gamification instruction, and traditional instruction. The pre-service teachers' pretest scores of convergent thinking and their major also impacted growth in convergent thinking. The findings conflicted with past research and demonstrated the importance of measuring subdimensions of process creativity in digital game-based learning with pre-service teachers. Implications included a need for teacher educators to utilize digital game-based learning techniques to develop convergent thinking with pre-service teachers.
Committee: Richard Ferdig (Committee Chair); Enrico Gandolfi (Committee Member); Jason Schenker (Committee Member)
Subjects: Educational Technology