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Evaluating Enhanced Reality Interfaces and the Museum Experience

Abstract Details

2018, MDES, University of Cincinnati, Design, Architecture, Art and Planning: Design.
The Cleveland Museum of Art, San Francisco MOMA, and Cooper Hewitt’s new applications and interactives exemplify best-practices for museum embracement of technology. A detailed analysis of their approaches reveals how the appropriate application of technology coupled with play theory can radically change the experience and information available to the museumgoer. Providing different views, of both object and opinion, and making inaccessible archives and objects freely available can increase community outreach and visitor numbers. This thesis will look at how play, gamification, augmented reality, and social media elements can build upon these implementations and by improving the visitor experience, education and reach.
Craig Vogel, M.I.D. (Committee Chair)
Patrick Schreiber, M.F.A (Committee Member)
Renee Seward (Committee Member)
28 p.

Recommended Citations

Citations

  • Solko, D. (2018). Evaluating Enhanced Reality Interfaces and the Museum Experience [Master's thesis, University of Cincinnati]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1523630062108899

    APA Style (7th edition)

  • Solko, David. Evaluating Enhanced Reality Interfaces and the Museum Experience. 2018. University of Cincinnati, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=ucin1523630062108899.

    MLA Style (8th edition)

  • Solko, David. "Evaluating Enhanced Reality Interfaces and the Museum Experience." Master's thesis, University of Cincinnati, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1523630062108899

    Chicago Manual of Style (17th edition)