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Pac-Man and the Pack Mentality: A study of the powers of nostalgia and socialization in gaming choice

Kerns, Avery Elaine

Abstract Details

2019, Bachelor of Business Administration (BBA), Ohio University, Business Administration.
For my honors tutorial thesis, I created a professional research project in the form of a qualitative film with supporting survey data. The demand for video-based deliverables in research and industry are growing in popularity. The film is an example of one of those deliverables and this paper aims to explain the process of the creation of this film, the methodologies utilized for the project, and the conclusions drawn. Our qualitative video explores the behaviors and driving motivators for video-game players to choose what game to play, namely the powers of nostalgia and socialization capabilities and the link between the two. Two surveys were conducted for additional quantitative support and further exploration of the subject.
Jacob Hiler, Dr. (Advisor)
64 p.

Recommended Citations

Citations

  • Kerns, A. E. (2019). Pac-Man and the Pack Mentality: A study of the powers of nostalgia and socialization in gaming choice [Undergraduate thesis, Ohio University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1556209334399674

    APA Style (7th edition)

  • Kerns, Avery. Pac-Man and the Pack Mentality: A study of the powers of nostalgia and socialization in gaming choice. 2019. Ohio University, Undergraduate thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1556209334399674.

    MLA Style (8th edition)

  • Kerns, Avery. "Pac-Man and the Pack Mentality: A study of the powers of nostalgia and socialization in gaming choice." Undergraduate thesis, Ohio University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1556209334399674

    Chicago Manual of Style (17th edition)