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Cox HTC Thesis 2017.pdf (5.04 MB)
ETD Abstract Container
Abstract Header
MOLOCH: Developing a German Expressionist Puzzle Game
Author Info
Cox, Joseph M.
Permalink:
http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1492777907436196
Abstract Details
Year and Degree
2017, Bachelor of Science of Media Arts and Studies (BSC), Ohio University, Media Arts and Studies.
Abstract
MOLOCH is a game about internal struggles between passive content consent and critical views in systems where digging deeper can lead to darker truths. A top-down 3D game with simple directional movement puzzles, MOLOCH places us behind a desk as a shift manager in a dystopian company. Throughout the game, the player will be confronted with the binary of efficiency vs morality. The game encourages us to increasingly hurry our managed workers, but is the company’s goal and corporate approval worth the amoral work we force? Are we ok with the system’s tactics aimed at keeping us complacent? MOLOCH takes inspiration from Fritz Lang’s 1927 film Metropolis and from the German Expressionism art movement at-large. Increasing anxiety over the networked world’s discordant relationships between humanity and the physical world and the rise of social inauthenticity and near endemic individual alienation highlight the intentions of MOLOCH (Klaas, 2016). Adapting a rich history of prior art is critical to the tonal and thematic success of MOLOCH. David Freeman, designer and writer, states that one of the keys to creating a rich world is through adding history (Freeman, 2003). Adding backstory to MOLOCH through ancillary materials, and injecting the sentiments of Metropolis facilitates a rich history. The precise adaptation necessary for analytical success spans visual and audial assets as well; without proper signifiers the tone of the game will be lost due to a lack of thematic cohesion. This aspect will be accomplished through continual examination and inspiration of prior art.
Committee
Novak Beth (Advisor)
Pages
53 p.
Subject Headings
Communication
;
Film Studies
Keywords
video game
;
digital media
;
new media
;
transmedia
;
media adaptation
;
media translation
;
intermedia translation
;
alternative games
;
filmmaking
;
flow
;
narratives
;
installation
;
German Expressionism
;
Metropolis
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Citations
Cox, J. M. (2017).
MOLOCH: Developing a German Expressionist Puzzle Game
[Undergraduate thesis, Ohio University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1492777907436196
APA Style (7th edition)
Cox, Joseph.
MOLOCH: Developing a German Expressionist Puzzle Game.
2017. Ohio University, Undergraduate thesis.
OhioLINK Electronic Theses and Dissertations Center
, http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1492777907436196.
MLA Style (8th edition)
Cox, Joseph. "MOLOCH: Developing a German Expressionist Puzzle Game." Undergraduate thesis, Ohio University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1492777907436196
Chicago Manual of Style (17th edition)
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Document number:
ouhonors1492777907436196
Download Count:
327
Copyright Info
© 2017, all rights reserved.
This open access ETD is published by Ohio University Honors Tutorial College and OhioLINK.