Skip to Main Content
Frequently Asked Questions
Submit an ETD
Global Search Box
Need Help?
Keyword Search
Participating Institutions
Advanced Search
School Logo
Files
File List
Straight, Ryan accepted dissertation 03-17-15 Sp 15.pdf (3.8 MB)
ETD Abstract Container
Abstract Header
An Exploratory Study of Augmented Reality and Mobile Games Examining
Ingress
Player Motivation and Potential Educational Value
Author Info
Straight, Ryan M.
Permalink:
http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1426691458
Abstract Details
Year and Degree
2015, Doctor of Philosophy (PhD), Ohio University, Instructional Technology (Education).
Abstract
The purpose of this dissertation is to explore the nexus of video games, mobile devices, and augmented reality in an educational light. This is accomplished in part by studying the self-reported demographics, attitudes, habits, and motivations of players of Google’s commercial augmented reality mobile game
Ingress
. An application of a review of the literature informs how games like
Ingress
can be leveraged for educational means. Presented is a review of relevant literature, including the historical development of the nature of play and learning, the history and educational usage of massively multiplayer online games and simulations, the use of mobile devices in games and learning, how augmented reality is developing and being used in educational and noneducational settings, and what effects playing video games may have on the player, including problematic gameplay and addiction, gendered concerns, aggressive thoughts and actions, and physical changes identified in gamers or promoted using games. Also included is an examination of a theoretical framework of discovery learning that ties instructional design, learning, and games to
Ingress
. Data is gathered with an online survey of
Ingress
players worldwide. A total of 2,276 cases from 59 countries were analyzed. The instrument used has been modified from an original aimed at other massively multiplayer online role-playing games (MMORPGs). The results presented here showed significant demographic and motivational differences between players and between games. Principle component and multiple regression analyses revealed a number of components that describe the motivations of players and related predictors. By comparing these components to scores on an addiction scale, self-reports on interpersonal skills and learning items, valid and reliable predictors emerged. The components identified differ from those found when surveying players of other massively multiplayer online games. Reliable scales for components, an addiction measure, an interpersonal skill measure, and a learning measure were identified. Implications for future studies and research in the field are provided, as well as suggestions for the use of
Ingress
and other commercial ARGs within the realm of education.
Committee
Teresa Franklin, PhD (Advisor)
Seann Dikkers, PhD (Committee Member)
Greg Kessler, PhD (Committee Member)
David Moore, PhD (Committee Member)
Pages
303 p.
Subject Headings
Demographics
;
Education
;
Educational Software
;
Educational Technology
;
Instructional Design
Keywords
augmented reality
;
mobile games
;
educational technology
;
instructional technology
;
ingress
;
mmorpg
;
args
;
gps
;
virtual reality
;
gaming addiction
;
problematic gameplay
;
positive gameplay
;
commercial video games
;
video games
;
Recommended Citations
Refworks
EndNote
RIS
Mendeley
Citations
Straight, R. M. (2015).
An Exploratory Study of Augmented Reality and Mobile Games Examining
Ingress
Player Motivation and Potential Educational Value
[Doctoral dissertation, Ohio University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1426691458
APA Style (7th edition)
Straight, Ryan.
An Exploratory Study of Augmented Reality and Mobile Games Examining
Ingress
Player Motivation and Potential Educational Value.
2015. Ohio University, Doctoral dissertation.
OhioLINK Electronic Theses and Dissertations Center
, http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1426691458.
MLA Style (8th edition)
Straight, Ryan. "An Exploratory Study of Augmented Reality and Mobile Games Examining
Ingress
Player Motivation and Potential Educational Value." Doctoral dissertation, Ohio University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1426691458
Chicago Manual of Style (17th edition)
Abstract Footer
Document number:
ohiou1426691458
Download Count:
7,450
Copyright Info
© 2015, all rights reserved.
This open access ETD is published by Ohio University and OhioLINK.