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High-fidelity Distributed Physics for Continuous Interactive Virtual Worlds Using Server Clusters

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2008, Master of Science (MS), Ohio University, Computer Science (Engineering and Technology).
Today's virtual worlds are places of immense interaction and realism that give rise to highly immersive environments. One of the most critical aspects providing this realism is the simulation of motion and the physical interaction between objects, i.e., physics. The physics of a virtual world is governed by mathematical equations that approximate the physical attributes of the real world. As virtual worlds grow larger, the computational complexity grows; thus, the processing time needed to simulate the virtual world grows. Once the processing time required to simulate an amount of time within the virtual world is greater than that same time in the real world, players in the virtual world begin to notice a slow down; this takes away from realism and causes immersion to suffer. As virtual worlds grow larger and more complex, the computational power required to simulate the virtual world in ‘real time' grows proportionally. This thesis focuses on simulating high fidelity distributed physics for continuous interactive virtual worlds using server clusters.
David M. Chelberg, PhD (Advisor)
Shawn Ostermann, PhD (Committee Member)
Hans Kruse, PhD (Committee Member)
Teresa Franklin, PhD (Committee Member)
148 p.

Recommended Citations

Citations

  • Nykl, S. L. (2008). High-fidelity Distributed Physics for Continuous Interactive Virtual Worlds Using Server Clusters [Master's thesis, Ohio University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1226544609

    APA Style (7th edition)

  • Nykl, Scott. High-fidelity Distributed Physics for Continuous Interactive Virtual Worlds Using Server Clusters. 2008. Ohio University, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1226544609.

    MLA Style (8th edition)

  • Nykl, Scott. "High-fidelity Distributed Physics for Continuous Interactive Virtual Worlds Using Server Clusters." Master's thesis, Ohio University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1226544609

    Chicago Manual of Style (17th edition)