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An Exploration of the Economics of Nostalgia in the Video Game Market

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2022, Master of Arts, Miami University, Economics.
An old, signed baseball mitt or your first tickets to a concert often hold more personal value than you originally spent on them. Nostalgia is a powerful force that can drive a consumer to purchase a product for the sole purpose of remembering a past time. This paper posits that one of the ways businesses in the video game market can utilize nostalgia is by timing the release of remakes. Using observational data on video game sales with information on genre, sequels, and remakes for each observation, I estimate that the length of wait time that generates the most sales for the release of a remake is between 9 and 20 years.
Mark Tremblay (Advisor)
Gregory Niemesh (Committee Member)
Peter Nencka (Committee Member)
32 p.

Recommended Citations

Citations

  • Otto, M. A. (2022). An Exploration of the Economics of Nostalgia in the Video Game Market [Master's thesis, Miami University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=miami1668567956920811

    APA Style (7th edition)

  • Otto, Morgan. An Exploration of the Economics of Nostalgia in the Video Game Market. 2022. Miami University, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=miami1668567956920811.

    MLA Style (8th edition)

  • Otto, Morgan. "An Exploration of the Economics of Nostalgia in the Video Game Market." Master's thesis, Miami University, 2022. http://rave.ohiolink.edu/etdc/view?acc_num=miami1668567956920811

    Chicago Manual of Style (17th edition)