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Design is fun: Promoting play in design process

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Degree
MDes, University of Cincinnati, Design, Architecture, Art and Planning : Design, .
Abstract
Designers, as creative individuals, are encouraged to play with various ideas to achieve innovation. Although play is acknowledged in design world in the context of ideation, the value of play is underestimated. This is why it is essential to explore ways to promote play in the whole design process. The purpose of this thesis is to introduce a fresh way of viewing play through examining it in the design process with an observational study, which evaluates play to identify potential research implications for its role in the product design process. To evaluate the impact of play, the researcher not only observed, but also worked with design students focusing on a particular project for ten weeks. Based on her observations, the researcher surveyed the students to evaluate their perceptions of play and their work habits. The results indicate that a considerable improvement would be present when play is promoted in the design process. This research is not only significant for examining play in terms of design but also for identifying necessary expertise to develop a comprehensive study in this field.
Subject Headings
Design
Keywords
play; play and design; play in design process
Committee / Advisors
Craig Vogel, MID (Committee Chair)
Dennis Puhalla, PhD (Committee Member)
Sean Sauber, MBA (Committee Member)
Pages
63p.

Document number: ucin1280779027
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