Department: Technology Management ![Remove this limiter [clear]](close-x.png)
One match in the database.

1.
Mieure, Matthew C.
Gamification: A Guideline For Integrating and Aligning Digital Game Elements into a Curriculum.
Degree: MEd, Technology Management, 2012, Bowling Green State University
► Motivating students to learn is one primary goal of education. The same…
(more)
▼ Motivating students to learn is one primary goal of education. The same students that are unmotivated in school are highly motivated to play digital games. However, educational games have not enjoyed the same success as commercial games. An alternative approach to transforming education is to apply the aspect of popular game design into the more traditional existing best practice within the schools. Gamification is the process of integrating digital game attributes into an academic curriculum utilizing things such as levels, challenges and rewards with the goal of increasing student engagement. Thus, designing educational curriculum in the same way that successful games are designed may lead to more effective teaching and learning. This study used a review of literature and experts to create a set of guidelines of digital game attributes and design that can be applied to a more traditional curriculum. One purpose of this guideline was to provide educators with an alternative method of curriculum design and content delivery. The second purpose of this guideline was to provide suggestions for how teachers as to how they might implement digital game elements into an academic setting.
Advisors/Committee Members: Herman, Terry.
Subjects: Education; Technology
Keywords: Education; Digital Games; Engagement; Gamification; Game Based Learning
More Like This