Department: Career and Technology Education/Technology ![Remove this limiter [clear]](close-x.png)
38 matches in the database.
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1.
Alt, Melanie.
Emotional Responses to Color Associated with an Advertisement.
Degree: MEd, Career and Technology Education/Technology, 2008, Bowling Green State University
► Color is a vital component in advertising and product branding. It can…
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▼ Color is a vital component in advertising and product branding. It can represent certain brands or products. Color can be appealing but it can also be offensive. Therefore, it is important to specifically know which color evokes which emotion or associations to not offend someone or discredit the product. There are emotional and symbolic associations with different colors. It is important to understand these associations in order to properly select a color when creating a brand or advertisement. In addition, there are other factors with choosing a color, like competitors' color choices and how the color relates to the product. This descriptive study explored emotional responses to colors used in an advertisement. A survey was created asking respondents to view an advertisement with a dominant color hue and select an emotional (positive/negative) response associated with the specific color. The Visual Communication Technology 103 course at Bowling Green State University was used as a sample. The sample included various ages and ethnicities. Results from the survey showed that gender does not affect the emotional response to color. However, results revealed that age and ethnicity does affect the emotional response to color and color preferences. In addition, color preference changed throughout the age groups and ethnicity filtered groups.
Advisors/Committee Members: Herman, Terry.
Subjects: Marketing
Keywords: color, emotion, advertising
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2.
Barnes, Rachel J.
The Use of Personalized Learning Environments in Corporate Training Programs.
Degree: MEd, Career and Technology Education/Technology, 2011, Bowling Green State University
► Utilizing personalized learning environments is a new concept in corporate training. Many…
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▼ Utilizing personalized learning environments is a new concept in corporate training. Many companies are not taking advantage of social media or other newer personalized learning techniques in the training process that are currently used in traditional learning settings. The objectives of this study were to: 1.) Analyze the resources, tools, and delivery methods currently being used in workplace learning; 2.) Identify the potential for applying personalized learning environments in a workplace environment; and 3.) Identify the receptiveness companies have toward personalized learning and its potential application in their training programs. To complete this study, a model was developed and sent to an expert panel of five individuals who are involved with corporate training. Members of the panel viewed the model content and answered a set of questions regarding their current training methods, whether PLEs are currently being used with their training, and how the PLE model developed may or may not be implemented into their training programs. While the study results showed a positive outlook on personalized learning environments, it seems that some companies still have not determined the best way to apply PLEs in their training and workplace learning.
Advisors/Committee Members: Herman, Dr. Terry.
Subjects: Instructional Design; Technology
Keywords: Personalized Learning Environments; PLE; Corporate Training
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3.
Brown, Ana C.
Rationale for the Development of an Orientation Program for Urban African American Students at Bowling Green State University.
Degree: MEd, Career and Technology Education/Technology, 2010, Bowling Green State University
► The problem of this study was to explore social and cultural issues…
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▼ The problem of this study was to explore social and cultural issues of acclimation faced by self-identified urban, Black/African American students at Bowling Green State University, a predominantly White institution. Included in the literature review was information about historical context, relevant racial identity theory, and current literature on the topic. Juniors, seniors, and recent BGSU graduates (from Spring 2007 to the present) who participated in the Sidney A. Ribeau President’s Leadership Academy (PLA) and/or the Office of Residence Life Students of Color Mentoring, Aiding, Retaining, and Teaching (SMART) Program were solicited via e-mail to participate in an online, open-ended survey. Four themes occurred consistently throughout the responses from participants: denial of personal acclimation issues, the effect of quality exposure to Whites and/or predominantly White environments prior to arriving at BGSU, the benefit of participation in PLA/SMART, and the need to address certain issues to smooth transition. The recommendations from the researcher include conducting face-to-face interviews with self-identified participants in this study for more clarity about the extent and effectiveness of current methods addressing transition issues and repeating the study specifically with urban Black/African American students at BGSU who a) have had limited exposure to Whites and/or predominantly White environments, and b) do not participate in PLA, SMART, or similar programs in order to compare the responses and ascertain what needs to be done to retain Black/African American students at BGSU in higher numbers through graduation. Note: For the purpose of this study, the terms Black and African American were used interchangeably to designate descendants of enslaved Africans in the United States. For the purpose of this study, person of color, multicultural person, and minority were used interchangeably to designate those who are not racially White.
Advisors/Committee Members: Hoff, Kathryn.
Subjects: African Americans; Education; Higher education; Minority and ethnic groups
Keywords: urban African American college students; African American college students; acclimation programs; acculturation programs
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4.
Carpenter, Aaron P.
Cloud-Based Collaborative Environments in the Business World: A Study in Editing Practices.
Degree: MEd, Career and Technology Education/Technology, 2012, Bowling Green State University
► Cloud-based collaborative learning environments are used in many companies today. The problem…
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▼ Cloud-based collaborative learning environments are used in many companies today. The problem of this study was to identify if cloud-based collaborative learning environments were actually being used in the business world and what behavioral change, if any, comes about due to their use. The objectives of this study were to: 1.) Study the use of cloud-based collaborative environments in the business world. 2.) Investigate how the editing capabilities are used. 3) Examine whether or not the collaborative systems in place have any impact on user behavior in the company. To complete this study, both qualitative and quantitative measures were utilized to gather data. Surveys, as well as interviews, were the methods used in conjunction with a company that currently uses a cloud-based collaborative system in the workplace. This study brings some new data and issues to light in how these new collaborative cloud-based systems are used in the business environment, but it is recommended that further research be continued to get a different perspective on how other companies use these technologies.
Advisors/Committee Members: Herman, Terry.
Subjects: Instructional Design
Keywords: learning design; instructional design; Internet; cloud; cloud-based systems; e-learning; technology; education; tech education; wikis; Microsoft Exchange; GoogleDocs; Google
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5.
Chalfin, Shawn M.
Identification of Factors Critical to Students Choosing Penta Career Center.
Degree: MEd, Career and Technology Education/Technology, 2008, Bowling Green State University
► Career-technical education is a system of life-long learning designed to prepare youth…
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▼ Career-technical education is a system of life-long learning designed to prepare youth and adults to meet the ever changing demands of the 21st Century workplace and post-secondary education. Career-technical education has evolved greatly since the vocational education days of inception.The purpose of this research was to identify factors influencing the decision of Rossford High School students to choose career-technical education offered at Penta Career Center. Research was conducted using a researcher designed survey; two separate surveys were created, a parent survey and a student survey. The surveys contained both fixed and open-ended questions and were made available to all Rossford High School juniors and their parents through Survey Monkey. The survey results concluded that students are most influenced by parents, friends and teachers. However, the influence from these sources was not of facts, rather, they are individual perceptions; many which are outdated.
Advisors/Committee Members: Trautman, Donna.
Subjects: Vocational education
Keywords: choosing career education: choosing technical education; choosing vocational education
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6.
Cleland, William A.
Best Practices in Digital Asset Management for Electronic Texts in Academic Research Libraries.
Degree: MEd, Career and Technology Education/Technology, 2007, Bowling Green State University
► Digital information is becoming increasingly prevalent and libraries must develop new strategies…
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▼ Digital information is becoming increasingly prevalent and libraries must develop new strategies to effectively archive electronic materials. Therefore, the purpose of this study was to identify and synthesize best practices of digital asset management of electronic texts in academic research libraries. The study was a “snapshot” of major topics related to digital asset management. Minimal research has been conducted to identify best practices in this field when compared to the amount of research that has been conducted for the print domain. The main issues that are seen in existing literature are digital materials selection, funding, digital rights management (DRM), and information authenticity. Several major trends also arose from the literature, including digital library architecture, metadata standards and search strategies, and bibliographic management software. A modified Delphi study was used to gather qualitative data from librarians at several institutions within the Association of Research Libraries (ARL). Eight librarians from several ARL institutions participated in two E-mail questionnaires. Participants were selected by identifying research-extensive libraries on the ARL website and selecting potential participants based on their job titles. Data was analyzed by identifying major themes and patterns that arose in the individual responses. Participants all possessed baccalaureate degrees, but had varied educational backgrounds, representing fields such as computer science, history, humanities, and natural sciences. Most of the participants also held advanced degrees in library science. Each library represented by the participants had a unique organizational structure and used different systems and strategies. There was significant discussion about the use of proprietary versus open-source software, content management systems, and other specific digital asset management strategies. Participants revealed that each library has a specialization and fulfills a specific role within the ARL libraries. Software selection and preferred strategies and methods were also discussed by the participants, but these issues were trivial compared to more major issues raised in the responses such as the fundamental roles of digital libraries and the desire for consortia. The consensus among the participants was that digital libraries must work to cooperate within their own university libraries as well as with other digital libraries.
Advisors/Committee Members: Cesarini, Paul.
Subjects: Library Science
Keywords: digital libraries, digital asset management, electronic resources, information authenticity, digital rights management, metadata, born digital
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7.
Cook, Casey J.
EXPLORING THE USE OF INTERACTIVE MULTIMEDIA AS AN INSTRUCTIONAL RESOURCE IN MIDDLE SCHOOLS OF NORTHWEST OHIO.
Degree: MEd, Career and Technology Education/Technology, 2006, Bowling Green State University
► Public education in the United States is in a notable state of…
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▼ Public education in the United States is in a notable state of transition regarding its use of computer technology as a tool to help educate K-12 students, but usage in the classrooms of American public schools is inconsistent and far from reaching its full potential, according to a report issued in 2003 by the National Research Council. Advocates who endorse interactive multimedia as part of computer based instruction believe that it can enhance teaching and learning because it can combine the benefits of visual and audio media with sophisticated programming to offer useful feedback during instruction. If interactive multimedia truly has the potential to enhance teaching and learning, then it should be studied. This descriptive study explored the use of interactive multimedia as an instructional resource in middle schools located throughout northwest Ohio. The research method for this study was a survey sent to middle school teachers. The sample was a stratified convenience sample of schools selected from urban, suburban, and rural communities throughout northwest Ohio. Teachers were asked if they used interactive multimedia in their classrooms, and were also asked what subject matter they taught, how many years they had been teaching, and what their gender was. A slightly larger majority of the teachers that responded to the survey indicated that they do use interactive multimedia as part of their classroom instruction, but responses were different between the strata, and it became apparent that most teachers still used interactive rarely during the school year. It was also discovered that a majority of teachers who indicated that they do not use interactive multimedia listed reasons that seemed more circumstantial in nature, rather than due to choice or personal preference not to use it. Lack of computers and lack of training emerged as the two most common deterrents as to why those teachers were not using interactive multimedia as part of their instruction. The results of this regional study seemed to validate the National Research Council’s claims that computer technology (which includes interactive multimedia), is still not being utilized to its full potential.
Advisors/Committee Members: Poor, Gene.
Subjects: Education, Technology
Keywords: interactive multimedia; education technology; educational software; information technology; survey; technology integration
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8.
Cress, Bradley D.
Design and Development of a Digital Game-Based Learning Module on Transportation.
Degree: MEd, Career and Technology Education/Technology, 2009, Bowling Green State University
► This study contains the research, design, and development of a digital game…
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▼ This study contains the research, design, and development of a digital game based learning (DGBL) module that incorporated pedagogical elements of energy and transportation technology standards. A sample game prototype on energy efficiency in transportation was created by the researcher and assessed by a panel of subject matter experts. The prototype was focused toward an audience of children attending kindergarten through fifth grade. Based on the assessment by subject matter experts and the collected research, the game prototype accredited DGBL as a viable tool for use in education technology standard benchmarks. Although considered viable, DGBL required special considerations of design and development before the possibility of
Advisors/Committee Members: Herman, Dr. Terry.
Subjects: Design; Education; Educational software; Educational theory; Energy; Teaching; Technology
Keywords: games; learning; technology standards; digital game based learning; education; transportation; energy; conservation; game design and development
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9.
Drewes, Darcy Rae.
THE AFFECT OF COOPERATIVE EDUCATION ON THE COLLEGE OF TECHNOLOGY (2005-2009) GRADUATES FROM BOWLING GREEN STATE UNIVERSITY.
Degree: MEd, Career and Technology Education/Technology, 2010, Bowling Green State University
► Bowling Green State University's cooperative education program integrates their students' academic programs…
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▼ Bowling Green State University's cooperative education program integrates their students' academic programs with hands-on training in the workforce. In 2010, a study was organized to identify the affect of cooperative education on the College of Technology, Bachelor of Science graduates who participated in the required cooperative education program at Bowling Green State University. A behavioral change and attitudinal assessment survey, which was developed by Karen Bloomfield for a similar 2005 study, was utilized to evaluate the learning outcomes of the College of Technology graduates in this study. The survey was e-mailed or mailed to 1,181 College of Technology graduates from 2005 through 2009, and almost 13% of the graduates responded to the survey. From the data gathered, demographic, employment-related, and behavioral change and attitudinal assessment information was collected from the respondents. Under demographic information, the results of the survey showed that about 65% of the respondents were males. Under the employment-related information, the survey showed that approximately 59% of the graduates secured their first job before graduation. The behavioral change and attitudinal assessment evaluation contained thirty questions and statements. The respondents were instructed to respond on a four-point Likert scale to what degree they agreed with each statement. Almost 91% of the respondents indicated that they either agreed or strongly agreed that their co-op experiences increased their self-confidence. Also, approximately 92% of the respondents replied that their co-op experiences helped to develop their professional work habits. As a result of this study, updated demographic and employment-related information was obtained for the College of Technology at Bowling Green State University. In whole, the results showed that cooperative education has had a positive effect on the 2005 through 2009 College of Technology graduates from Bowling Green State University.
Advisors/Committee Members: Trautman, Donna.
Subjects: Education; Technology
Keywords: cooperative education; Bowling Green State University
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10.
Dugan, Brett M.
Effective Uses of Social Media Marketing in the Music Industry.
Degree: MEd, Career and Technology Education/Technology, 2011, Bowling Green State University
► The evolution of social media has introduced new opportunities to use their…
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▼ The evolution of social media has introduced new opportunities to use their capabilities for marketing a product or service. One industry that has adopted these social media marketing techniques is the music industry. The focus of this study was to identify the social media marketing techniques that are most effective in motivating a consumer to support an independent artist or band. Participants were contacted via Facebook and were asked to complete a survey written by the researcher. The survey assessed the participants’ Facebook, Twitter, YouTube, and UStream habits. Specifically, the questions gauged what types of media have they shared via their social network, what types of media have they accessed via their social network, and how the media affected their motivation to support an artist. Participants in the study demonstrated both Maven and Early Adopter characteristics. The most frequently used platforms used by the population were Facebook, Twitter, and YouTube. Research showed that using these platforms to share music videos, concert footage, interview materials, and free MP3 downloads were effective social media marketing tactics on the population.
Advisors/Committee Members: Herman, Terry.
Subjects: Marketing
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11.
Findling, John C.
Integration of Game-Based Learning into a Social Studies Curriculum Model to Improve Student Performance in the Ohio Social Studies Standards.
Degree: MEd, Career and Technology Education/Technology, 2008, Bowling Green State University
► A deficit exists in Ohio high schools students' performance on the social…
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▼ A deficit exists in Ohio high schools students' performance on the social studies section of the Ohio Graduation Test (Ohio Department of Education, 2007b). In this thesis, the researcher has studied and proposed a curriculum model integrating gaming into the social studies curriculum, with the purpose of aiding students on the social studies section of the Ohio Graduation Test.Digital game-based learning has been endorsed by many expert supporters as an effective learning tool. However, little research has been conducted to explore how to implement a pedagogically-sound digital game-based learning model into an existing curriculum (Van Eck, 2006). Digital game-based learning may be the solution to engaging today's students who are unengaged in the classroom but engaged by nearly every other aspect of their lives (Prensky, 2005). To assess the validity and potential success of the curriculum, the researcher presented a series of questions to an expert panel comprised of a subject matter expert, curriculum specialist and gaming expert. This study is one step in garnering a body of knowledge and research to support integration of digital-game based learning into K-12 curriculum to reinforce student learning.
Advisors/Committee Members: Herman, Terry.
Subjects: Curricula; Educational software; Secondary education; Social studies education; Technology
Keywords: digital game-based learning; DGBL; OGT; Ohio Graduation Test; curriculum; curriculum development
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12.
Frank, Wiewandt Edward.
ARCHIVING THE DIGITAL IMAGE: TODAY'S BEST PRACTICES OF FILE PREPARATION.
Degree: MEd, Career and Technology Education/Technology, 2005, Bowling Green State University
► Unlike images created with traditional film-based technology, those created in today’s digital…
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▼ Unlike images created with traditional film-based technology, those created in today’s digital environment run the risk of being lost to future generations because there are no universally practiced standards for archiving them. Photographers must make decisions concerning this critical step with few sources of information to guide them. This study is intended to present the current best practices of four professional photographer/educators in an effort to present proven, if only temporary, solutions to this problem. Qualitative research methods were used for this descriptive study. Participant interviews were used to collect the data. Subject matter experts were found by searching moderated Internet forums for candidates demonstrating a high level of experience in the field of digital imaging, the ability to articulate their views, and a willingness to share their knowledge. Additional screening of potential participants was accomplished by visiting individual’s websites to gain further evidence of their professionalism. Four candidates were approached for the study, and all agreed to participate. The participants reported using digital technology almost exclusively to capture their images. Also, every job was delivered digitally to clients. This data demonstrates the pervasiveness of digital technology in today’s photography marketplace. Each participant had his own method of archiving digital image files based upon his business model and workflow. They disagreed about the viability of RAW file formats for archival use. RAW file formats leave the imaging sensor data intact rather than converting it in-camera to one of several commonly used file formats. Unfortunately each manufacturer uses proprietary data in the RAW files from its cameras making it unreadable to all but its own imaging software. The majority of images being created today by professional photographers are digital. This ever-expanding body of work needs to be protected from becoming digital technology “orphans.” Until industry standards evolve, it is increasingly important for photographers to take precautions when archiving digital image files. Even though there is no singular method of file preparation for digital image archiving, the practices outlined by the participants of this study are a good place to start.
Advisors/Committee Members: Poor, Gene.
Subjects: Education, Technology
Keywords: ARCHIVING; Photographers; RAW file; image files; FILE; DIGITAL; digital imaging
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13.
Glassford, Sarah R.
Recruitment at Bowling Green State University: The Role of Social and Digital Media.
Degree: MEd, Career and Technology Education/Technology, 2010, Bowling Green State University
► Bowling Green State University (BGSU) creates marketing campaigns to expose prospective…
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▼ Bowling Green State University (BGSU) creates marketing campaigns to expose prospective students to promotional materials and media. Social and digital media have been used at BGSU in the past couple years. These include Facebook, Twitter, YouTube, MySpace and HTML Emails. The purpose of this study was to find out how current marketing social practices are impacting the decision to enroll at Bowing Green State University (BGSU). The problem of this study was to examine Bowling Green State University’s use of social and digital media and its impact on recruitment. The objectives were to identify if and how social and digital media made an impact on recruitment at BGSU and to analyze data collected from freshman of fall 2009 and freshmen of fall 2010 BGSU students who were recently recruited. The study provided favorable results with BGSU HTML Emails and partially with BGSU Facebook. However, the study showed inactive results with BGSU Twitter and BGSU MySpace. BGSU YouTube held a somewhat neutral position within the data collected. Several comments showed that respondents either didn’t use BGSU social and digital media or were satisfied with what is currently in place.
Advisors/Committee Members: Herman, Terry.
Subjects: Technology
Keywords: social media; college recruitment; freshman; facebook; twitter; youtube; myspace; html; emails; networks
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14.
Hall, Jeffrey L.
ELEMENTS THAT INFLUENCE VISUAL APPEAL IN PHOTOGRAPHS.
Degree: MEd, Career and Technology Education/Technology, 2007, Bowling Green State University
► In photography, image appeal may be characterized by the interest that a…
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▼ In photography, image appeal may be characterized by the interest that a picture generates when viewed by an observer, other than the photographer. The American Heritage Dictionary (2005) defines the adjective “appealing” as being attractive or beautiful. For this study, an image with appeal is considered the kind of image all photographers strive for but is difficult to achieve. The purpose of the study is to identify the primary visual elements that evoke emotion and influence the overall appeal of a photograph. Participants in the study viewed four different photographs in each of three categories: people, still life, and landscape. Each participant was first asked whether each of the twelve images was “visually appealing.” Next, each participant rated the significance of ten visual elements to the overall appeal of each photograph. Participants used a Likert scale to rate the significance of the elements. The data gathered was analyzed using a series of MANOVA tests at a significance level of .05. Mean scores were calculated to illustrate the importance of each of the 10 visual elements in each of the three categories: people, still life, and landscape. The elements were analyzed utilizing the MANOVA (Tukey at the .05 level of significance) test, and comparing their value versus the categories of people, still life, and landscape. Analyses of the data indicated that there are some commonalities in visual elements that influence the appeal of photographs. However, most visual elements are dependent on the photographic category. The importance rankings of the visual elements produces only two pair of visual elements considered equal in importance: subject in the still life and landscape categories, and depth of field in the people and landscape category. The results of this study indicated that photography educators must recognize that students need to understand these ten visual elements and how they impact a photograph. However, it is more important to understand how they affect certain categories of photographs. When students are aware of this difference they can develop the skills necessary to consistently create images of strong visual appeal.
Advisors/Committee Members: Trautman, Donna.
Subjects: Education, Technology
Keywords: Photography, Visual appeal
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15.
Hamm, Breanna H.
Today's Learners: Applying Gaming Elements to Enhance Student Engagement in a University Visual Communication Course.
Degree: MEd, Career and Technology Education/Technology, 2011, Bowling Green State University
► New generations of learners who have grown up in a digital age…
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▼ New generations of learners who have grown up in a digital age have made it difficult for educators to keep students engaged in the classroom. Video games are one solution to the problem of engaging and motivating students. This study looks at current popular social video games, as well as alternate reality games, and the elements that these games possess that foster engagement in players. The purpose of the study was to identify and analyze gaming characteristics to determine how certain game characteristics could be effectively incorporated into a introductory digital photography course curriculum to create more motivation in class critiques and discussion. A framework based on Tom Chatfield's TED Talk "7 Ways Games Reward the Brain" was used to develop a gaming model that could be applied to an Introductory Digital Photography course at Bowling Green State University. This model was reviewed by members of an expert panel through a process of alpha and beta reviews. Recommendations of the expert panel were taken into consideration for the development of the final model. The study concluded that many tools and applications are available to assist instructors in creating personalized and engaging learning environments, but much work would still be required to develop and implement gaming elements into a course curriculum. As new tools and technology become available, the integration of such a model may become less cumbersome and more common among educational environments.
Advisors/Committee Members: Herman, Terry.
Subjects: Educational Technology; Higher Education; Instructional Design; Multimedia Communications; Teaching
Keywords: social games; video games; student motivation; digital photography; gaming elements; digital game-based learning; critique; learning tools
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16.
Heiss, Brandon M.
The Effectiveness of Implementing Classroom Response Systems in the Corporate Environment.
Degree: MEd, Career and Technology Education/Technology, 2009, Bowling Green State University
► Throughout education and training, instructors strive to create innovating as well as…
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▼ Throughout education and training, instructors strive to create innovating as well as effective tools to assist their teaching skills. For this study, the researcher sought to determine whether the implementation of Classroom Response Systems (CRS) in a corporate environment would be an effective teaching method. Participants in this study were composed of employees at a Columbus, Ohio reprographics company. The employees were divided into either a control group, which received strictly lecture-based learning, or a treatment group, which used CRS technology integrated within a lecture. Using a pre-test post-test design method, the researcher wanted to determine if there was a difference in the amount of knowledge gained between the two groups. Along with observing a knowledge transfer between the groups, the researcher also wanted to determine whether the CRS technology was easy to use. Finally, the researcher tied in age demographics to determine if Digital Natives were more comfortable with using technology within this study than Digital Immigrants, or vice-versa. Analyses of the data indicated that there was a difference in scores between the participants using CRS technology integrated within their training lecture, and those students whose training was strictly lecture-based. The treatment group scores averaged 11% higher on their post-tests when compared to the control group scores. The researcher also observed participants disclosed in post-test results that CRS technology was easy to use, innovative, and kept their attention throughout the entire training session. The results of this study indicated that trainers, much like educators in higher education, must teach with engaging technologies as opposed to lecture-based pedagogies only.
Advisors/Committee Members: Herman, Terry.
Subjects: Adult education; Education; Educational evaluation; Educational software; Teaching
Keywords: Classroom Response Systems; Clickers; Corporate Training; Training Effectiveness; Classroom Technology
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17.
Houtz, Debbie.
THE STATUS OF OHIO TECHNOLOGY ACADEMIC CONTENT STANDARDS IN OHIO SCHOOL DISTRICTS.
Degree: MEd, Career and Technology Education/Technology, 2006, Bowling Green State University
► Technology affects our lives on a daily basis. It is constantly changing…
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▼ Technology affects our lives on a daily basis. It is constantly changing and evolving. American citizens must be technologically literate in order to react to these changes efficiently and effectively. A technologically literate person should be able to use, manage, assess, and understand both the nature of technology and how it affects society (ITEA, 2000). In December, 2003, Ohio adopted Technology Academic Content Standards (ACS). The Ohio Technology ACS include seven different standards that have corresponding benchmarks for each grade level. The problem of this study was to describe both how Ohio school districts are meeting the Ohio Technology Academic Content Standards and the context in which they are being met. To assess the implementation of these standards, a descriptive survey was sent out to Superintendents in the state of Ohio. The researcher designed the survey to find out if the each standard had been implemented and if it had been, to also find out which academic departments and grade levels cover the standard. The researcher went further to discover if the standard was not implemented then what were the future plans of the district. The survey was sent out to 603 Superintendents, 111 responded. The study had an 18.41% response rate. The data that was collected showed that of the respondents, a mean percentage of 21.34% implemented the standards. This is the first step for the Ohio Department of Education and the Ohio Technology Education Association to assess the implementation of these standards, and they can use this data to plan future evaluations and assessment of the implementation of these standards.
Advisors/Committee Members: Henke, Mitchell.
Keywords: Technology; Standards; Academic Content Standards; Ohio Standards; Technology Education; Technological literacy
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18.
Jackson, Julie A.
AN EXAMINATION OF MASTER’S LEVEL GRADUATE STUDENT EXPERIENCES AND ATTITUDES.
Degree: MEd, Career and Technology Education/Technology, 2007, Bowling Green State University
► Campus climate and student satisfaction are important topics for any graduate program.…
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▼ Campus climate and student satisfaction are important topics for any graduate program. Having information about what works and what does not, will benefit students and retention rates. The problem of this study was to investigate students’ attitudes toward their academic program, professional development opportunities, and support for graduate students at the master’s level at Bowling Green State University. To help assess student attitudes and satisfaction, a survey was sent to all master’s level students attending Bowling Green State University. The survey was web based and could be accessed through a link within an email invitation. The survey was designed to determine how students perceived their academic program, how they felt about professional development opportunities, and if they were receiving support they required. The survey was sent to 1572 students. A response rate of 22.3% was obtained. Quantitative data were analyzed using SPSS. Results are provided using frequencies and significance tests. Data from the survey revealed that the majority of master’s students attending BGSU are in fact, satisfied with their program, professional development, and support. Student-faculty relations scored very well across the board. Some programs scored lower than others. Qualitative data suggests students are less satisfied with course availability, training for teaching and research, and awareness of support services. Administrators can use this data to make informed decisions where master’s students are concerned.
Advisors/Committee Members: Hoff, Kathryn S.
Keywords: climate; student satisfaction; attitude; survey; master's; graduate student
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19.
King, Brian J.
Commercial Media Viewing Habits: Digital Natives vs. Digital Immigrants.
Degree: MEd, Career and Technology Education/Technology, 2009, Bowling Green State University
► Prior research has proposed that, based on their age, people relate to…
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▼ Prior research has proposed that, based on their age, people relate to the contemporary digital environment in different ways. Those under 30 have been in contact with the digital world since birth and use the technology with ease. Those who are 30 and over are immigrants to this technology and adapt at a slower pace as a result. In this thesis, the researcher studied aspects of this digital divide related to the habits of the two groups with regard to commercial media viewing and the importance of various methods to circumvent viewing of commercials when using various viewing modes. The study group was limited to faculty, staff, and students at Bowling Green State University in Ohio. The research employed quantitative analysis of responses to Likert scale survey questions as well as review of qualitative data from open-ended questions. The research considered viewing and circumventing commercials via traditional TV; traditional TV coupled with DVR, TiVo, or similar technologies; and online methods. The research was limited to traditional commercial approaches and did not take into account emerging “pull type” or contextual methods of advertising.
Advisors/Committee Members: Herman, Terry.
Subjects: Marketing; Mass media
Keywords: digital immigrants; digital natives; prensky; marketing; dvr; commercial media; hulu; commercial circumvention; television; tivo
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20.
Kohler, Francis M.
Divergence of Millennial Digital Learning: A Study of Generational Domains Involving Differential Instruction Using Pedagogy and Tools.
Degree: MEd, Career and Technology Education/Technology, 2012, Bowling Green State University
► Facilitators make decisions when designing and creating differential instructional materials or activities.…
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▼ Facilitators make decisions when designing and creating differential instructional materials or activities. The materials or activities each embed scaffolding into the creation process of learning design. Instructional materials require a digital solution for the millennial generation (1977—1990) whether in postsecondary education or the business world (Hudson, K. and Hiemstra, G., 2009). A digital format invokes advocacy on the part of a learner’s additional work for a facilitator to respond to student-centric learning. Moreover, connectivism enables the inclusive classroom model to function. According to the Center for Applied Special Technology (CAST), the underlying premise is a reflective awareness of the unique nature of the learner (CAST, 2003). A need exists to accommodate differences, creating learning experiences that suit the learner and maximize his or her ability to progress. A study of generational domains involves differential instruction using pedagogy and tools offering influence for the need of the program, the design, implementation and service delivery, impact or intended learning outcomes, and program effectiveness. Research by Pea (1993), Prensky (2001), and Siemens (2006) gleans information from individuals and shapes their future through learning, discovery, collaboration and personal growth. This study provides information useful to postsecondary education institutions in learning design and practice. Differential instruction theory in this study demonstrated efficient and effective student-centric curricula for improved assessment scores on educational goals/aspirations, foundation to complete under-graduate degree program, and the development of students as future collegiate alumni of critical thinking citizens.
Advisors/Committee Members: Herman, Terry.
Subjects: Adult Education; Community College Education; Curricula; Curriculum Development; Education; Educational Evaluation; Educational Leadership; Educational Technology; Educational Theory; Instructional Design; Teacher Education; Teaching
Keywords: Learning Design, Differential instruction, Millennial learning, Generational domains, Universal Design for Learning, Learning tools, Accessibility, Professional development, Postsecondary education, General education, Retention, Evaluation
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21.
Lemmerbrock, Daniel W.
Characteristics of Innovative Physical Learning Spaces at the Four Corner Institutions of the University System of Ohio.
Degree: MEd, Career and Technology Education/Technology, 2008, Bowling Green State University
► Traditional undergraduate institutions are challenged with many learning spaces that were designed…
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▼ Traditional undergraduate institutions are challenged with many learning spaces that were designed with traditional educational methods in mind and before the advent of modern portable technical devices. New learning space design should include characteristics that make a learning space innovative and more effective for today’s student. The purpose of the study was to explore the characteristics of innovative physical learning spaces at traditional undergraduate institutions.In order to determine what was innovative published case studies were researched and the innovative characteristics were identified. As representatives of traditional undergraduate institutions, the four corner institutions in Ohio identified innovative learning spaces on their campuses for case studies. The innovative learning spaces were visited and data was collected on their characteristics, and pictures were taken of the spaces. The data collected at the four corner institutions was compared to the published case studies and to each other, and significant observations were documented.
Advisors/Committee Members: Herman, Terry.
Subjects: Architecture; Design; Education
Keywords: innovative physical learning spaces; innovative learning spaces; four corner institutions; university system of ohio; traditional undergraduate institutions; innovative characteristics; case study; classroom environment; classroom technology
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22.
Masters, Chase M.
An Analysis of the Shift from Black and White to Color Photography in Higher Education Introductory Photography Courses.
Degree: MEd, Career and Technology Education/Technology, 2008, Bowling Green State University
► While some institutions of higher education teach their introductory photography courses in…
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▼ While some institutions of higher education teach their introductory photography courses in the traditional black and white format, many are switching to color. The focus of this study was to explore the reasoning behind the decision of institutions of higher education to either continue teaching the introductory photography course in black and white or make the switch to color.Higher education level introductory photography educators were chosen as participants for the study and responded to a survey created by the researcher. The survey included questions regarding their opinions between the two color formats in the introductory classroom, what format they currently instruct with, why they use that format, and who made that decision. Results from the survey showed that the higher education level introductory photography educators preferred to teach using black and white photography to color. They also preferred the digital format to film. Interestingly enough, they survey showed that the educators associated black and white photography with film cameras and associated color photography with digital cameras. These results seemed to contradict with the previous results, making for an intriguing conclusion.
Advisors/Committee Members: Herman, Terry.
Subjects: Education; Higher education; Teaching; Technology
Keywords: photography; higher education; education; black and white; color; film; digital; camera; photo; introductory; format
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23.
Mellen, Jason.
The Research, Design And Development Of An Education Game For Training Resident Advisor Staff.
Degree: MEd, Career and Technology Education/Technology, 2009, Bowling Green State University
► The task of training a Resident Advisor staff is often difficult due…
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▼ The task of training a Resident Advisor staff is often difficult due to the complex nature of the training requirements and the time constraints with which most training is conducted. Video games are increasingly being used as educational tools in situations where traditional training mechanisms are either not effective or could be improved. Resident Advisor training would be such a case where a video game (specifically an educational game) could be used to improve training either as a complement to or supplement for traditional means. This project involved the design and development of a game prototype that addresses the specific learning needs of Resident Advisors. Players were given a job-related scenario and information about how to handle that scenario. The players applied training knowledge by making decisions that affect the outcome of the scenario. The prototype was reviewed by a panel of experts for review of both educational standards and appropriate game design.
Advisors/Committee Members: Herman, Dr. Terry.
Subjects: Adult education; Educational theory; Higher education
Keywords: resident advisor; RA; training; educational game; student affairs
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24.
Orwick Ogden, Sherri L.
Agent for Interactive Student Assistance: A Study of an Avatar-Based Conversational Agent's Impact on Student Engagement and Recruitment at BGSU's College of Technology.
Degree: MEd, Career and Technology Education/Technology, 2011, Bowling Green State University
► As the need for educating traditional and non-traditional students increases and budgets…
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▼ As the need for educating traditional and non-traditional students increases and budgets decrease, the demand for higher education institutions to implement creative ways to provide effective customer service to students has never been more critical. This research studied the potential implementation of an Agent for Interactive Student Assistance (AISA) application in Bowling Green State University’s (BGSU’s) College of Technology and its impact on student engagement and recruitment. AISA is defined as an interactive, human-like, avatar-based online student assistance application with voice and text recognition that provides answers to students’ administrative-related most frequently asked questions. The avatar-based application would provide cognitive responses using voice and non-verbal communication with a 90% accuracy rate. BGSU College of Technology undergraduate and graduate students during the 2009/2010 and 2010/2011 academic years were the population of this study consisting of 940 students. The approach of this study was quantitative, post positivist with an expected outcome in the form of an alternate hypothesis tested against a null hypothesis. One survey was administered to the population with a response rate of 9%. Favorable results were found with 91% of students indicating they would or may use an AISA application if provided the opportunity. One proportion z tests showed that, overall, students would not experience a negative impact on engagement and BGSU’s College of Technology would not experience a decrease in new students.
Advisors/Committee Members: Herman, Terry.
Subjects: Education; Educational Technology
Keywords: Intelligent virtual agent; humanoid avatar; intelligent agent; virtual human; human-like agent; human-like avatar; virtual agent; chatbot; virtual assistant; conversational agent; interactive virtual character; student assistance; higher education
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25.
Panning, Susan.
THE STATUS OF PRINT DESIGNERS AND THE INFLUENCE OF DIGITAL TECHNOLOGY.
Degree: MEd, Career and Technology Education/Technology, 2005, Bowling Green State University
► The problem of the study was to examine the effects recent technological…
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▼ The problem of the study was to examine the effects recent technological advancements have had on graphic designers working in the print industry. As web, multimedia and interactive presentation become more predominate in the design industry, this study explored how graphic designers are using technology and adapting to the changes caused by it. Further investigation included what factors contributed to their decision of pursuing a career in graphic design, how they were acquiring the necessary skills and training, as well as how they regarded their personal investment, compensation and satisfaction. Furthermore, the issue of standardized testing and licensure was explored in light of the recent evolution of affordable and user-friendly software and hardware being exploited by novice users.
Advisors/Committee Members: Trautman, Donna K.
Subjects: Education, Technology
Keywords: Graphic Design; Digital Technology
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26.
Partin-Harding, Melissa C.
Innovative Teaching Strategies: Teaching Art Photography In The Digital World.
Degree: MEd, Career and Technology Education/Technology, 2011, Bowling Green State University
► Visual information, technology, and the Internet are transforming the fundamental structure of…
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▼ Visual information, technology, and the Internet are transforming the fundamental structure of education in many ways and this includes art education. Technology is a key component in today’s classroom and knowing how to use it effectively to engage today’s media savvy culture can be difficult. Students today expect technology to be an integral part of their education. The problem of this study was to identify strategies for enhancing college level art photography courses through the creative integration of technology. The results of this study indicate that technology is an important part of education in today’s digital world. Encouraging creativity by teaching students about art and exploring art challenges them to use creativity to solve problems and conceive new ideas. As education evolves in the 21st century it will be important to integrate technology into traditional studio art courses in order to facilitate technology literacy. A final checklist of strategies for enhancing higher education art photography courses through the creative integration of technology is presented in appendix J and includes important information regarding learning goals, learning outcomes, technology resources, and effective pedagogical integration of technology into art photography courses in higher education.
Advisors/Committee Members: Herman, Terry.
Subjects: Art Education; Pedagogy; Technology
Keywords: Creative integration of technology; art photography; technology literacy
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27.
Poor, Ian Hunter.
Improving Online Music Communities of Practice Through the Mashup of Web 2.0 Technologies.
Degree: MEd, Career and Technology Education/Technology, 2011, Bowling Green State University
► Working in collaboration with panels of Ableton Live professionals and scholarly experts…
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▼ Working in collaboration with panels of Ableton Live professionals and scholarly experts in fields related to the study the researcher developed a model for an online music community of practice for users of the music production and performance software Ableton Live. The model for an online music community of practice that this study developed proposes the design of a virtual community that provides its members with an improved learning, communication and collaboration experience over currently available alternatives. This is achieved through an all-inclusive, simple, clean user interface that provides members with all the communication and collaboration tools necessary to successfully collaborate online. The model’s design also stresses the importance of providing new members of the community with adequate scaffolding in the form of tutorials. These tutorials teach members how to successfully use all the communication and collaboration tools provided by the site. This scaffolding support system is a key component of any community of practices’ success. It helps facilitate the new members’ transition from new, and inexperienced user to expert. Facilitating this transition is also beneficial to the community as a whole because it helps raise the communal knowledge base. The more experts available in the community, the more knowledge can be transferred between community members.
Advisors/Committee Members: Herman, Terry.
Subjects: Educational Technology; Instructional Design; Music Education
Keywords: Communities of practice; Music Education; Informal Learning; Web 2.0; Social Networking; Mashups; Online learning; E-learning
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28.
Ray, Melanie Sue.
Uncovering the Needs, Obstacles, Expectations, and Experiences of Adult Learners as They Reenter a Formal Learning Environment.
Degree: MEd, Career and Technology Education/Technology, 2008, Bowling Green State University
► This research was conducted to determine the difficulties faced by adult students…
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▼ This research was conducted to determine the difficulties faced by adult students in a Midwest community college as they reenter a formal learning environment, after being absent from an educational setting for a period of time. The intention was to identify the obstacles, and fears encountered by adult students and use this information to assist instructors, faculty and administration to better serve adult students. To complete this study, a demographic survey was initially distributed to all students enrolled at Terra Community College (TCC). Based on the survey responses, individuals were chosen and invited to participate in a one on one interview. The majority of participants agreed that time management was the biggest obstruction as adult students. Many adult students have a difficult time balancing their various outside responsibilities with school work. Recommendations for working with adult students and suggestions for further study are offered. Appendices include survey and interview questions, email correspondence to students, letters of participation to students, budget, and calendar of events
Advisors/Committee Members: Herman, Terry.
Subjects: Adult education
Keywords: adult learners; college reentry
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29.
Robinson, Lauren A.
Status of Patron Knowledge of Exercise Equipment and Monitoring Technology at the Bowling Green State University Student Recreation Center.
Degree: MEd, Career and Technology Education/Technology, 2007, Bowling Green State University
► The purpose of this study was to determine the current knowledge of…
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▼ The purpose of this study was to determine the current knowledge of BGSU SRC patrons regarding exercise equipment and monitoring technology. The main objective of this study was to identify whether or not the patrons that use the facility know how to use the cardio equipment and their heart monitors correctly. To obtain this information, patrons were asked to fill out a survey when entering the Student Recreation Center. 48 patrons completed the survey and their results were tallied using SNAP, a survey program. The results showed that patrons knew how to use the cardio equipment but not the heart monitors located on the machines. They also did not know where to receive information about the machines or the heart monitors. Based on these results the researcher recommended informational packets for the machines and signage to be placed around the cardio area.
Advisors/Committee Members: Herman, Terry.
Keywords: cardio equipment; heart monitors; recreation; student recreation center
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30.
Rogers, Christian Bryan.
BEST PRACTICES OF WEB-BASED HUMAN RESOURCE COMPONENTS IN NOT-FOR-PROFIT ORGANIZATIONS.
Degree: MEd, Career and Technology Education/Technology, 2006, Bowling Green State University
► This thesis was a content analysis study of five not-for-profit websites analyzing…
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▼ This thesis was a content analysis study of five not-for-profit websites analyzing their human resource development components. After analyzing these sites a list of best practices was defined for other not-for-profit organizations to follow. Each organization was selected based on a methodology of a technique called snowballing. Thirteen organizations were originally contacted. From the 13 organizations, five organizations were chosen to represent good quality organizations with HRD resource sites. Each of the sites was evaluated and conceptualized with common categories for later review. Each of the concept maps created were evaluated based on common themes and whether those themes matched with the literature that was reviewed. After this process took place an idealized model for a small and large organization was made. Each model was supported by both the literature and the organizations that were reviewed that contained the specific components in the model. After each idealized model was created, recommendations for further research were given.
Advisors/Committee Members: Hatch, Larry.
Keywords: not-for-profit; nonprofit; non-profit; organizations; human resource development; HRD; training; portal; online; intranet; volunteer
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